/// @file ShaderObject.cpp
/// @brief store basic info about shader files, read from the config file

#include "ShaderObject.h"

ShaderObject::ShaderObject
                    (
                        const std::string _shaderName,
                        const std::string _vertexFile,
                        const std::string _fragementFile,
                        std::vector<std::string> attributes,
                        std::vector<int> attributeValues,
                        bool isSpecial
                    )
{
    m_shaderName = _shaderName;
    m_vertexFile = _vertexFile;
    m_fragementFile = _fragementFile;

    m_attributes = attributes;
    m_attributeValues = attributeValues;

    m_isSpecial = isSpecial;
}
